I suspect his best role is to be a disruptive tank.Hero Siege is a Hack ānā Slash game with roguelike- & RPG elements. This is because he has 4 stun abilities, which he can chain to seriously disable an enemy hero. However, he can easily do both the ring and Lightning sword events, and also max out the second special event with furbolgs. His Infernal is pretty mediocre, especially compared to the Lich's. Maxed out, all friendly units regenerate 4% of their maximum HP per second. However, his best ability is his lvl 5, which is his percent based regeneration aura. He gets two AoE abilities, one of which is a very useful AoE stun. He's nobody's first pick but he certainly has an 'impact' (yes, that's a pun, 3 of his abilities involve infernals crashing into the ground :]). The Dreadlord is a hero I once thought was pretty weak. While he can't heal, he is probably one of the top spell casters. His level 20 is utterly broken, dealing AoE 5% of health to all enemy units for 35 seconds. His ultimate is very good, because the frost internals have a ranged attack and evasion. All other heroes usually require Furbolgs or Cloak of Flames. I believe he's the only hero who can do his hero image without buying anything except magic potions (you just spam frost nova). The Lich is a pretty solid hero, as he's useful throughout the entire game. Other changes might be the ability to repair the Castle / upgrade its health or even build towers. I think a change would be to balance out the scalable abilities / passives, and also make spells scale with stats, like Sunken City RPG. The map is basically designed around her: the ring gives her the aura she doesn't have (command aura), while everyone else gets command aura but can't get trueshot aura, and she basically gets +450 damage for every tome she buys. You literally do nothing with her except sit around and hold position. The stupidest hero is of course the Dryad, who is DPS and AoE all rolled into one, and she has 0 spells, plus Evasion. critical strike, trueshot aura, command aura. On the other hand, heroes with scalable passives do very well, because they improve as you buy more tomes: e.g. the Lich's level 20 is broken, because it's almost a guaranteed kill (5% of health for 35 seconds, do the math), but otherwise he's useless DPS wise. There's plenty of mixes, but in general the majority of heroes are useless in the late game, unless they are gifted with a spell that damages based on health percent, e.g. Heroes essentially fall into 3 or 4 categories: The biggest criticism is the balance of heroes. The other time, I had the Lich, who is another amazing all around hero. I had the Paladin, which is an amazingly powerful hero due to his tankiness, really good summons, and global heal. In the past year, I've played several hundred games, and only beat it 2-3 times with randoms. Instead, the castle very slowly accumulates damage, and enemy dragons or units will randomly target it, ending the game instantly. If we die past Level 2, it's not because our heroes are weak or get killed. About 75% of the time, we die at Level 2. It's fun to host games with randoms and see if you can beat Extreme 4. Like you only 1 get hero or you can't random. It would be great if you could do random double hero mode, but it usually bugs out. I've found a lot of replay value with this map when playing hardest difficulty on random mode (Extreme 4 or higher). Fixed bug: Sometimes heroes of some players are not revived. Fixed bug: Some ability icons displayed twice for "Mountain King" and "Tauren Chieftain". Fixed bug: Used "Tome of Knowledge" are not removed from game (tiny item model visible on map). Fixed bug: Player without a hero cannot select a hero after game level 1. Fixed bug: Invulnerable units after "Final Wave" in "Extreme Mode". Fixed bug: Arthas teleport bug in "Dual Hero Mode". Removed the pausing of player units that attacks castle. Removed "Blink" from "Boots of Speed" because of abuse. Improved the abilities of some dark heroes. Own "Wave Kills" and "Wave Kills" of current leadder are displayed in "food counter". Added the commands -random and -repick for "Dual Hero Mode". Fixed bug: Level 20 Ability is not added to "Druid of the Clow" in "Bear Form". Added "Storm", "Earth" and "Fire" as alternative models for "Sorceress", "Tauren Chieftain" and "Blood Mage" (selection: one-click 1 of the 3 heroes then press the down-arrow on keyboard). Added a new item "Scepter of Mastery" with "Banish" to increase spell damage on single targets. Select your hero, defend the castle and kill all dark forces.
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